package com.distortiongames.level27 
{
	import com.distortiongames.level27.generation.Element;
	import com.distortiongames.level27.generation.random.ElementalChance;
	import flash.display.Sprite;
	
	/**
	 * ...
	 * @author Jefferson Wagner
	 */
	public class Main2 extends Sprite 
	{
		
		public function Main2() 
		{
			super();
		
			var chance:ElementalChance = new ElementalChance(Element.FIRE);
			for (var i:int = 0; i < 50; i++) 
			{
				trace(chance.roll());
			}
			
		}
		
	}

}